Yes, you read that right: we’re bringing 5v5 to Arcadeum Arena! We found extra space for 1 more Arcadian hidden in one of those bagel-shaped pocket meta-multiverses where everything happens all at once.
5v5 will immediately change how you strategize, from which extra unit to bring to where you place them. We made some UI adjustments too, including Squad Select, Results screen, and Battle History. We’re excited with this change and we can’t wait to watch your 5v5 replays!


After much playtesting (and watching all skills trigger at the same time) we decided to overhaul how skill cooldown works. Instead of skills cooling down over time, they now require UNIT ACTIONS to charge up. TL;DR: your unit has to attack or receive damage to charge their skills. We think this will be a huge factor when deciding which unit to put in front — they might get the brunt of the damage, but they get to charge their skills faster.

Because of these changes, we have to review all the stats and skills to make sure nothing’s too OP or crazy in battle. There will be a separate post for patch notes before the next Game Night once everything’s finalized so stay tuned!
…To a separate app! We mentioned this as a work in progress months ago and we’re still being very careful with it, but to show a peek inside the inner workings of this much-requested feature, we updated the old Arcadian Animation demo app to include Rarity, Parts, and Stats data. This is a crucial addition in the future, and we’re looking forward to your feedback!

So what exactly is happening here? Let’s recap: